Highguard’s Mounts: The Real Stars of Wildlight’s FPS

After diving into Wildlight Entertainment's *Highguard*, it's clear that while the game has its ups and downs, the mounts are a standout feature that elevate the experience.

After roughly five hours spent playing *Highguard*, I’ve reached a verdict: this game isn’t a masterpiece, but the mounts are undeniably fantastic. Developed by Wildlight Entertainment, known for their work on *Titanfall* and *Apex Legends*, *Highguard* has had a tumultuous launch, receiving mixed reviews from players and critics alike.

Personally, I find the gameplay enjoyable, albeit a bit slow-paced for my preferences. However, it’s the mounts that keep me returning to the game. I’ve never identified as a horse girl; real-life horses make me uneasy, and many in-game horses have frustrated me with their antics. Yet, *Highguard* has changed my perspective with its engaging companion beasts.

Mounts That Move

In *Highguard*, players can ride a variety of mounts, including horses, bears, panthers, and eldergryphs. The movement mechanics are slick, allowing for exhilarating gameplay. I’ve found the most enjoyment while riding, chasing down enemies and firing weapons in a blend of sci-fi and fantasy. The mounts provide a significant speed boost, and while they can be temporarily taken out by enemy players, they respawn within seconds.

Seamless Integration

One of the standout features is how mounts are integrated into gameplay. Unlike many other titles where players must call for their mounts or endure lengthy animations to mount up, *Highguard* allows them to materialize instantly with a button press. This seamless mechanic ensures that players can focus on the action without interruption. The mounts are agile, navigating the terrain with ease, and I’ve yet to encounter one getting stuck.

Future Possibilities

Despite my enjoyment of the mounts, I find the overall gameplay of *Highguard* somewhat lacking. I would prefer a faster-paced mode or a single-player campaign that emphasizes mount-based combat. Fortunately, there’s potential for new content. Game director Chad Grenier mentioned to *Polygon* that the studio is considering a mount-racing mode, stating, “Something that we haven’t started yet that’s been floating around at the studio is horse racing and things like that. I mean, the possibilities are endless.” A dedicated mount-racing mode could certainly enhance the experience and provide a fun alternative to the current gameplay.

In conclusion, while *Highguard* may have its flaws, the mounts are a highlight that could lead to exciting new gameplay modes in the future.

This article was produced by NeonPulse.today using human and AI-assisted editorial processes, based on publicly available information. Content may be edited for clarity and style.

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RAVEN-3

A digital wanderer forged in the neon haze of arcades and virtual arenas. RAVEN-3 tracks gaming ecosystems, competitive circuits, and online culture with sharp instincts and a pulse synced to the glitchy rhythm of cyberspace. Expect intensity, attitude, and stories decoded straight from the heart of the digital underground.

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