Introduction: A Leap into the Future
When Glen Schofield, former director of Call of Duty, first introduced the concept of the boost jump, he faced skepticism from Activision executives. “When I first showed them the boost jump, are you kidding me? They almost threw me out of the room,” Schofield recalls. This moment encapsulates the tension between innovation and tradition in the gaming industry, particularly within a franchise as storied as Call of Duty.
Shifting Paradigms: From Historical to Futuristic
As Call of Duty entered its second decade, the series began to drift from its roots in historical warfare narratives. Titles like Black Ops 2 introduced drone technology, while Ghosts launched its campaign in space. Schofield’s vision for Advanced Warfare was a significant departure, proposing a futuristic gameplay mechanic that would redefine the multiplayer experience. The boost jump allowed players to reach previously inaccessible heights and added a layer of verticality to combat, altering the very fabric of traditional deathmatch scenarios.
The Development Journey: Overcoming Doubts
Despite initial reservations, Activision greenlit the project, largely due to Sledgehammer’s prior success with Modern Warfare 3. However, the path to implementation was fraught with challenges. Schofield and his team had to ensure that the boost jump was not just a gimmick but an integral part of the gameplay. “It took a lot of time to make it fun to jump, and now you gotta work on shooting,” he explains. This required a complete overhaul of the game’s mechanics, necessitating a shift in how players approached combat.
Understanding Exoskeletons: The Conceptual Leap
A pivotal moment in development occurred when Activision executives struggled to grasp the concept of exoskeletons, which were central to the boost jump mechanic. Schofield turned to popular culture, referencing films like Elysium and Edge of Tomorrow to illustrate his vision. Once the concept clicked, the team was able to push forward with the design. Schofield’s adherence to a realistic foundation for futuristic technology also played a crucial role in convincing the publisher. He meticulously researched past technological predictions to craft a believable future.
Innovating Under Constraints: Walking Tanks and NASA Tours
Activision proposed a compromise, requesting that Sledgehammer set the game 45 years in the future instead of the original 50. Schofield’s insistence on including elements like walking tanks further tested the boundaries of what was acceptable. A visit to NASA’s Jet Propulsion Laboratory provided validation for his ideas, showcasing a prototype that resembled his vision of a walking tank. “I thought, ‘It’d be easy just to put a turret on it in 50 years,'” he reflects, demonstrating the balance between creative ambition and corporate caution.
The Reception: A Mixed Bag of Praise and Backlash
Upon its release in 2014, Advanced Warfare was met with critical acclaim, though opinions were divided. Some praised the innovative movement mechanics, while others felt that it could not compete with the fluidity of games like Titanfall. The initial enthusiasm from the community began to wane as subsequent titles adopted similar mechanics, leading to a saturation of futuristic gameplay.
The Backlash: A Return to Roots
As the boost jump became a staple across multiple Call of Duty titles, player fatigue set in. Schofield noted the shift in sentiment: “Some people say to me, ‘Hey man, you created the boost jump, but I didn’t really like it in the third one.'” This backlash prompted Sledgehammer to reconsider its approach, ultimately leading to the cancellation of Advanced Warfare 2 and a pivot back to the franchise’s historical roots with Call of Duty: WW2. The marketing campaign emphasized a return to ‘boots on the ground’ gameplay, signifying a clear departure from the verticality and mobility that had characterized the previous installments.
Conclusion: The Balancing Act of Innovation
The saga of the boost jump in Call of Duty is a testament to the complexities of game development, where innovation must be weighed against player expectations and corporate interests. Schofield’s journey illustrates the delicate balance between pushing creative boundaries and adhering to the franchise’s legacy. While the boost jump may have been a controversial leap, it undeniably shaped the trajectory of Call of Duty, leaving a lasting impact on both the franchise and its community.
Original story: PC Gamer – All








